Serve accepts incoming HTTP connections on the listener l, creating a new service goroutine for each. The service goroutines read requests and then call handler to reply to them.
From Greg - A bit later From Greg - A little later From Greg - Later still From Greg - Even later From Asher Yeah I hear you, dude.
I was kind of thinking the same thing. It's super clear and metaphorically sound if we go the pure argyle route.
And it's probably super tricky to get food looking appropriately delicious inside of the square limitations. And there's no good way I can think of to animate the foods coming together. I feel like argyle should be our Main Thing. We can get clever and stuff in certain skin packs, but sticking to these attractive patterns will be super strong and, almost Written response 2 importantly, super fast.
From Greg updated argoyle and introducing poundstooth, a bit rough and from the hip but he's here. From Asher Blah sorry for the radio silence. I'm sort of a little overwhelmed at the moment with a bunch of different projects and trying not to be a social shut-in. Admittedly all of this is self-inflicted.
The current plan is to finish my current Ardunio project before I leave for Europe this week with the family. I'll bring my laptop with me, but I probably won't get much done while I'm there. I get back around new years and that's when I want to kick Threes production into high gear. Is it crazy to try to be feature-complete by the end of January?
We don't have many features!
In fact I'm going to list them all right here: Puzzlejuice Cross-Promotion And then we can spend February fixing bugs and adding skins or whatever juice we can think of.
Okay and now feedback stuff: I totally think we should add some preview hey-this-block-is-going-to-merge-and-this-block-isn't feedback to the swiping.
But we shouldn't go through the whole rigamarole of totally merging and spawning the new blocks until they confirm the action. Mainly because the player shouldn't know where the block spawns before they take the action.
And if the player can find out by half-swiping, then the optimal tactic would be to half-swipe in every direction before taking a critical move, which doesn't sound fun Super dig the blocks spawning in through those bars.
It's way more elegant than sliding from off screen. And I like the idea that the monster can travel through them. I dunno about the walls popping up when you slide in that direction, though. It feels like visual noise that doesn't help much. And people seem to be able grasp the limits of the board.
The boundaries are going to be challenged when we have the monster hopping around, of course, but that's why the wrapping is limited to hard mode. Still going back and forth on whether or not the non-argyle tiles should have numbers on them.
It's more visually pure without them, of course, but I sort of like the mathy context that the numbers give.Feb 09, · Last Sunday, Nicholas Kristof wrote a column about Dylan Farrow, the adopted daughter of Woody Allen and Mia Farrow.
Mr. Allen has written the following response to the column and Dylan’s. An Agent is responsible for managing connection persistence and reuse for HTTP clients. It maintains a queue of pending requests for a given host and port, reusing a single socket connection for each until the queue is empty, at which time the socket is either destroyed or put into a pool where it is kept to be used again for requests to the same host and port.
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Requirements summary. This test exercises database writes. Each request is processed by fetching multiple rows from a simple database table, converting the rows to in-memory objects, modifying one attribute of each object in memory, updating each associated row in the database individually, and then serializing the list of objects as a JSON response.
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The Threes Emails. All told, we sent emails in this email thread. The first were sent from 12/2/13 to 6/20/ Then things start to pick up more up until release.